Wednesday, March 01, 2017
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Today Into Tomorrow
Holographic Voice Transfer Protocol


The Engineer Lab is currently conducting research and development on the transfer protocol of the next Internet.

Imagine communicating with anyone in the world via holographic projection.

Imagine that you could talk to your computer the way that you talk to your friends, but instead, your computer obeys your voice commands and physical gestures.

What if you could just tell your computer to make you a website, run your business, or even, start you a business.

Powerful stuff....


What is HVTP?

Holographic Voice Transfer Protocol is a multi-user communication protocol and information retrieval system.

HVTP enables users to establish communication in real time via holographic projection. With HVTP, a person can communicate with other people as well as directly with a computer that presents itself as a digital persona.

At the crest of innovation, this method of communications requires computers to be able to recognize speech commands or commands made with hand gestures, interpret the commands, and generate a composite 3D image containing 'real images' as well as 'virtual images' generated from digital data.

This is a concept conceived Rod Munoz in 1991 while studying Electrical Engineering as an Undergraduate at Rensselaer Polytechnic Institute.

While many groups have developed technology that can carry out each of these tasks for specific uses, the Engineer Lab is currently the only entity developing a method that encompasses all of these technologies with the purpose of communicating with people and with computers via the internet using holographic projections. In a holographic 'chat' or a 'virtual' board meeting, all participants are surrounded by a 3D projection (or wearing special head gear) that makes them feel as if they are in the same room together.

At it's conception, the widest gap between concept and realization of this was in hardware, but with the advances of the past decade in speech recognition and motion sensing hardware, the obstacles have been reduced to issues that can be handled with software integration and protocol streamlining.

Why a new protocol? Although to a human user, other people or computers would look like a holograph, the information has to be sent as data that can be interpreted by a computer.

For example, if two people are having a holographic 'chat' and the first person wants to open a photo album and show the photos to the second person, the first person would actually just be waving their hands in the air, doing the gestures that entail opening a book and flipping the pages. The second person would see a photo album in the hands of the first person. To achieve this, a computer has to interpret the input from the first person, retrieve the photos (from a computer at a third location), and generate a single holograph with all this information.

This endeavor can get quite complicated when the above example is extended to the idea of a 'virtual' board meeting, with members located all over the globe, looking at charts and graphs generated from multiple data sources in real time or looking at real time satellite images.

To understand this, one must understand that a holograph is much much more than 3D video. A holograph generated would be the result of various bits of information, sometimes from a multitude of sources. Also, this requires that a computer work as a concierge, retrieving information and generating composite holographic images.